Sound Effect Editing.
All sounds recorded were placed into a pro tools session for editing. The many sounds captured for the armor effects were layered in order to provide a more deep tonality to the effect making it more convincing with a similar characteristic to real steel plate armor.
The Hoof sounds were Multiplied to provide a more deeper impact and EQ was subtly applied to produce slightly more bass from the thud of the hoof hitting the ground.
Hoof Scrapes were randomly picked from a selection of coconut scrapes which were also slightly edited using EQ to provide a more natural sound effect.
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